Combat Foundations
Automated tests, shot feedback, target outlines, positioning modifiers
What: 16 automated tests running in a headless runner catching regressions before they ship. Hit and miss are visually and audibly distinct with impact VFX, directional hit reactions, and miss impacts on surfaces behind the target. Post-process outline on the locked target, Tab to cycle between enemies. Flanking and back attacks increase hit chance and damage through a positional modifier system. Server-authoritative target selection via RPC with line-of-sight filtering.
Why: Combat is now readable. The target is visible, hits and misses are legible, and position relative to the enemy changes the outcome.
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