SAVAGECAKE
NULLWEAVER dev log

First Playable Build

Packaged client, dedicated server, first online playtest with a friend

What: The combat sandbox shipped as a real networked build. A main menu with server connect, options, credits, and quit. Packaged Shipping client uploaded to S3 via CI/CD, dedicated server running on EC2. Fixed weapon replication, content cooking, and input routing for packaged builds. Two players on different machines connecting and fighting. Targeting, shooting, damage, health bars, death, and respawn all working across the internet. First real multiplayer test session with someone who is not the developer.

Why: Editor testing proves the systems work. This is the first time someone else loaded in, connected, and fought.

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