Cover System v0.1
Take the corner, hold to lean out and peek.
What: Walk up to anything tall enough to hide behind and the character takes the corner. Low cover works differently: the character tucks in behind it and comes up over the top rather than leaning around the side. One corner at a time. Peeking is its own button, held, and it does not care whether there is a target. Held, the character actually leans out past the corner, and that is what opens the shot, for them and for whoever is out there. Calling it v0.1 is honest. There is no animation on it yet, so getting in, leaning out and getting out all happen instantly, and the character snaps rather than moves.
Why: Cover is what turns where a player stands into a decision.
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