Where the Hands Go
Aiming behind the character no longer makes them twist instead of turn.
What: The off hand used to sit wherever the animation happened to leave it, and slide off the gun the moment the character started moving. It finds the grip and holds onto it now, and stays there while the character runs. Aiming got the same treatment, and I let the character aim in any direction at all. Pointing at something behind the character made them twist at the waist to face backwards instead of turning around, which is not how anyone points a gun. I tried to correct the twist and corrected it against the wrong part of the body, so it stayed just as wrong. What fixes it is letting the character aim up and down only, and letting their feet do the turning, which they already knew how to do. Less freedom, better result.
Why: Cover and peeking both depend on the gun pointing where the player thinks it points.
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